Survivalist Scouts -> Archers -> Knights
Build Guide by debrijja
Build Overview
expand_morePros & Cons
expand_moreTips
expand_moreQueue up Villagers
Queue up as many Villagers as you can in your Town Center
2 Houses
Two Villagers build one, one Villager builds the other
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When finished, send them to Sheep
Sheep
Send your new Villagers to Sheep
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After the first 4 sheep are finished, send them to Boar
Wood
Send your new Villagers to collect wood
Lure Boar
Send your new Villager to lure the nearest Boar
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You may have to keep a couple Villagers finishing the 4th sheep before they go to this boar
2 Houses
Send your new Villager to build 2 houses, preferably as part of your eventual wall
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When finished send to boar
Boar
Send your new Villagers to Sheep or Boar
Force drop off boar food to continue Villager production
Around this point you will need to drop off boar food to continue villager production
Boar
Send your new Villagers to Boar
Lure 2nd Boar
Send one of your Villagers collecting from Boar to lure your 2nd Boar
Mill
Send your new Villager to build a Mill next to your Berries
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When finished, send them to Berries
Force drop off boar food to continue Villager production
Around this point you will need to drop off boar food to continue villager production
Berries
Send your new Villagers to Berries
Boar/Sheep
Try to get 12 on boar and any that can't fit around the boar send to berries (up to 5 on berries)
Loom
Research Loom in your Town Center
Queue Feudal Age
Queue Feudal Age in your Town Center
Take 2 Villagers from Sheep to...
Wood
Send your new Villagers to collect wood
Take 2 Villagers from Sheep to...
Start walling your base
Send them to start separately building walls to wall off your base
Take 3 Villagers from Sheep to...
Berries
Send your Villagers to Berries
When you finish sheep...
Chop straggler trees
When you have no more sheep send Villagers to chop straggler trees
When Feudal Age research is 60% complete...
Barracks
Send a sheep/straggler tree villager to build a Barracks
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When finished, build a stable

Feudal Age
Chop Straggler Tree
Send your new villager to chop straggler trees and set your TC waypoint to a straggler tree
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When finished, build new farms around your Town Center or Mill
Take your Villager who built the barracks to...
Stable
Build a stable with 2 Villagers, your barracks builder and a straggler tree Villager
After you start construction of the stable...
Double-Bit Axe
Research Double-Bit Axe in a lumber camp
After you start researching Double-bit Axe...
2nd lumber camp at a new wood line
Build a 2nd lumber camp with 4 straggler tree Villagers, prefer to use full health Villagers
After you start construction of the 2nd lumber camp...
Horse Collar
Research Horse Collar in a mill
When Horse Collar completes...
Farms
Build 4 farms
As soon as the stable is complete...
Train Scout Cavalry
Train at least 2 scouts, 3 if you can afford it
Here's what your eco should look like
Archery Range
Build an Archery Range, timing for the range is between 9 and 12 on food. Before 9, you won't have enough floated for fletching/villager production. After 12 and you might as well just go to castle age (a lot of the time).
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Train Archers constantly once the range is built
After starting construction of the Archery Range...
(Gold) Mining Camp
Send 5 Villagers to build a Mining Camp next to your Gold
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When finished, send them to Gold
After the mining camp, when you have 150 wood...
Blacksmith
Build a blacksmith
Timing isn't exact but after you train a few archers...
Fletching
Research Fletching in your Blacksmith
Farms
Get to 15 farms
Wheelbarrow
Research Wheelbarrow in your Town Center
Queue Castle Age
Queue Castle Age in your Town Center
After making 15 farms...
Gold
Get 10 total Villagers mining gold
As soon as you can afford it...
Build 2nd Archery Range
Train archers constantly from this range while you are researching castle age
You may need to make an additional Villager if you don't have the food for Castle Age once Wheelbarrow completes
While your researching Castle Age...
Gold Mining
Research Gold Mining in a mining camp

Castle Age
Farms
Send your new Villagers to build Farms next to your Town Center or Mills
Ideally you'll have around 15 archers when you enter Castle Age
Instantly when you enter Castle Age...
Crossbowman
Research Crossbowman at one of your Archery Ranges
Instantly when you enter Castle Age...
Bodkin Arrow
Research Bodkin Arrow in your blacksmith
Instantly when you enter Castle Age...
Bow Saw
Research Bow Saw in a lumber camp
Instantly when you enter Castle Age...
Heavy Plow
Research Heavy Plow in a mill, you can skip getting heavy plow if you don't have the resources, sometimes it's better to get TCs going faster instead
Don't get housed!
its easy to get housed from here on out, keep those houses building, you probably need a dedicated house builder, maybe 2 when you're on 3 TCs
Farms
Send your new Villagers to build Farms next to your Town Center or Mills
As soon as you can afford to...
2nd Town Center at a wood line
Build a 2nd Town Center at a wood line with 4 gold villagers since you're building less crossbows temporarily
As soon as you can afford to...
3rd Town Center
Build a 3rd Town Center on a new resource, preferably gold or stone
2nd Stable
Build a 2nd stable
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When finished, send them to farm
Bloodlines
Research bloodlines at your stable
Train Knights constantly
Train Knights non-stop at your 2 stables
Market
Usually this is a good time to build a market
Farms
Keep going until you have 30-35 Villagers on farms
Gold
You need at least 12 total on gold to keep stables running, try to get to 20 total on gold to bank up to Imperial Age and afford other upgrades
Stone
Don't forget to Mine stone, usually you can send wood choppers when you start to bank too much wood
Monastery
Build a Monastery
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When finished, train Monks to help you fight or collect relics
University
Build a University
Upgrade your Knights
Get +2/+2 and husbandry
Villager count isn't exact here, but around this time you can click up to Imperial Age
Castle
Build a Castle and consider researching your Castle Age unique tech or training your unique unit
Queue Imperial Age
Queue Imperial Age in your Town Center
While researching Imperial Age...
Hand Cart
Research Hand Cart in a Town Center
While researching Imperial Age...
Stone Mining
Research Stone Mining in a mining camp
While researching Imperial Age...
Gold Shaft Mining
Research Gold Shaft Mining in a mining camp
While researching Imperial Age...
Build more Stables
Build as many stables as you can afford, at least 3 more
While researching Imperial Age...
Build more Archery Ranges
As many as you can afford
Spend all your wood!

Imperial Age
Villager count isn't exact here, but you are aiming for 130 villagers total
Cavalier
Research Cavalier in a stable
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Research paladin next if it's available to you
Final blacksmith Upgrades
Research Blast Furnace, Plate Barding Armor, and Bracer. Get Plate Barding Armor first if you're fighting archer units and diving TCs, get Blast Furnace first if you're fighting melee units.
Train Trebuchets
Train at least 3-4 trebs
University upgrades
Research ballistics, chemistry, and siege engineers
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consider fortified wall, masonry, architecture, treadmill crane
Conscription
Research Conscription in a castle
Unique Tech
Consider researching your unique techs
Elite Unique Unit
Consider upgrading your unique unit to Elite
Trade
If you're in a team game, try to get trade going if you need it
Send your Villagers to mine gold and stone around the map
Build production buildings, build farms
Spend your wood!
Build Castles
Spend your stone!