Japanese 20pop MAA into Archers

Build Guide by lnz

'Age of Empires II Build -' + build.name

Build Overview

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Pros & Cons

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Note: the number on the left indicates your current number of villagers. Don't know where this is?
3
Queue up Villagers

Queue up as many Villagers as you can in your Town Center

2 Houses

Two Villagers build one, one Villager builds the other

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    When finished, send them to Sheep

4-6
6 on Sheep

Send your first six Villagers to Sheep

7-8
Lumber Camp

Send your 7th Villager to build a Lumber Camp

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    When finished, send them to Wood

2 on Wood

Send another Villager to collect Wood for two total lumberjacks. Make sure to keep them together, on one side of the Lumber Camp, to avoid being sniped by your opponent's Scout.

9-10
Mill

Send your next Villager to build a Mill next to your Berries

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    When finished, send them to Berries

2 on Berries

Send another Villager to Berries for two total foragers.

11
Lure Boar

Send your 11th Villager to lure the nearest Boar

12-14
House

Add another House with your twelfth Villager, then send them to Berries.

+3 to Berries

Send your next three Villagers to Berries for 5 total forages.

15
Lure 2nd Boar

Send your 15th Villager to lure your 2nd Boar

16-17
+2 to Wood

Send two more Villagers to Wood

18
House

Send your 18th Villager to build: first a house,..

Barracks

then a Barracks, ...

Gold

then to mine Gold.

19
(Gold) Mining Camp

Send your last Villager to build a Mining Camp next to your Gold

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    When finished, send them to Gold

2 on Gold

Along with your former builder, you should have two goldminers now.

Loom

Research Loom in your Town Center

Queue Feudal Age

Our ideal uptime will be 9:15.

  • After Boar runs out and when 50 wood becomes available:

4 Hunters → 2nd Lumber Camp

Pull off four Hunters from under your TC and send them to build a second Lumber Camp on another woodline.

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    Continue on Sheep with the remaining four.

  • On the way up:

Produce 3 Militia!

Queue up three Militia in your Barracks and walk them to your opponent's base.

House

Build another House before reaching the Feudal Age.

4
5
4+4
2

Feudal Age

19
Upgrade to Men-At-Arms and attack!

Try to do economic damage on your opponent's Berries , woodline or gold.

Archery Range

Build an Archery Range on the front of your base with 2 Villagers.

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    Queue archers when done.

Double-Bit Axe

As soon as possible, research Double-Bit Axe in a Lumber Camp

20-21
↑4 on Gold

Go up to four Villagers on Gold to support your Range and start building a surplus for Fletching/Castle Age.

22+
Horse Collar

Before seeding Farms, research Horse Collar in your Mill.

↑7 Farms

As your sheep and berries run outy seed 7 farms.

Your call!

The build ends here: normal transition would be to build a second Range and a Blacksmith for Fletching into Crossbow. Adapt to the game situation. Here's a few examples:

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    Tower them if they try to FC: +3 to Stone, 4 forward.

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    Add Spearmen vs Scouts: +wood, +farms.

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    Add Stable and Scouts vs Skirmishers: +wood, +farms.