Saracens 23+2pop FC Boom

Build Guide by lnz

'Age of Empires II Build -' + build.name

Build Overview

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Pros & Cons

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Tips

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Note: the number on the left indicates your current number of villagers. Don't know where this is?
3
Queue up Villagers

Queue up as many Villagers as you can in your Town Center

House

Build a House with two of your starting Villagers. The third (depending on the situation) can scout for sheep, chop some wood from straggler or immediately take sheep.

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    Then go to sheep.

4-6
6 on Sheep

Send your new Villagers to Sheep

7-9
House

Build another House with your 7th Vil (8/10 population).

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    then go to wood.

Lumber Camp

Pick a good woodline and build a Lumber Camp with your 7th and/or 8th Villager.

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    When finished, send them to Wood

3 on Wood

Send your ninth Villager to collect Wood

10-11
Lure Boar

Send your tenth Villager to lure the nearest Boar

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    After that, go to Food under TC.

+1 on Sheep/Boar

Send your new Villagers to Sheep or Boar

  • With ~120 Food left on first:

Lure 2nd Boar

Send one of your Villagers collecting from Boar to lure your 2nd Boar

  • After locating your Boar and Sheep:

Push 2-3 Deer!

This is essential for the build: Use your scout cavalry and lure a minimum of two deer under your TC. Harvest their Food with ~3 Boar Vils.

12-16
House

At 13/15 pop, add another House.

Mill

Send your new Villager to build a Mill next to your Berries

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    When finished, send them to Berries

5 on Berries

Send your new Villagers to Berries.

17-18
House

Send your new Villager to build a house

+2 to Wood

Send two more to Wood for 5 total lumberjacks.

19-22
4 Farms

Your last four Dark Age Villagers will build one Farm each around your TC.

Loom

Research Loom in your Town Center

Queue Feudal Age

Our ideal time for reaching Feudal is 10:30.

  • After clicking up, pull off two shepherds:

+2 to Wood

Send two Villagers from Sheep to your Lumber Camp.

6
5
4
7

Feudal Age

22
Queue up 2 Villagers

Queue up 2 Villagers in your Town Center

Market with 2 Builders

Immediately build a Market with TWO Vils.

Blacksmith with 1 Builder

Build a Blacksmith

23-24
+2 to Wood

Send your two Feudal Villagers to Stragglers or your Lumber Camp.

  • As soon as your Market completes

Sell 200 Wood at the Market!

This will give you enough Gold to advance.

Queue Castle Age

Our ideal time for reaching Castle is 14:00.

  • While advancing, you will run out of Deer/Sheep:

Build 2nd Lumber Camp

Send your former Shepherds to build a Lumber Camp on an independent woodline and spread out your Lumberjacks.

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    When finished, send them to wood.

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    You can pull off 1-2 Villagers to finish walling your base.

  • Also, while advancing, research your eco upgrades:

First Double-Bit Axe,

Research Double-Bit Axe in a Lumber Camp

then Horse Collar.

Research in your Mill

House

Since you're at 25/25pop, you should add another house. Add Houses as needed from here on, this guide won't mention it again.

  • Shortly before hitting Castle Age, you will run out of Berries:

Foragers will build TC

Walk your 5 Foragers to the another woodline where you will place your second Town Center. You can start chopping trees to kill time if you're still advancing. The timing should work out neatly.

5
4
15

Castle Age

24
Queue up Villagers

Queue up as many Villagers as you can in your Town Center

2nd Town Center

Build your second Town Center with your five builders on a woodline.

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    Once finished, set your gather point to wood and keep queueing Villagers.

  • Before adding your 3rd TC:

Bow Saw

Research the second wood upgrade in a Lumber Camp.

3rd Town Center

Build your third TC with ~2 Villagers on a Gold pile.

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    Once finished, set your gather point to wood and keep it queued with Vils.

25-35
to Wood/Farms

Set your gather points to the closest woodlines, but immediately add a Farm whenever you're floating 60 or more Wood until you have about 21 Farms.

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    21 Farmers is necessary to maintain 3 TCs producing.

  • After and only after building 21 Farms:

to Gold

Set one or more of your TCs gathering points to Gold.

21
~14

36+
  • Congratulations!

Boom achieved!

Now you have a booming economy and can start to develop a game plan. The items below are possible options:

Defensive Siege Workshop

Add a defensive Siege Workshop if you're being pressured by Infantry or Archers.

Monastery

Add 1-2 Monasteries and queue Monks if you're being attacked by heavy Cavalry. Get those relics!

Perfect your eco

Research Wheelbarrow, Heavy Plow and Gold Mining or even add a 4th TC.

Amass an army

Build ~4 production buildings and start building an upgrading the army of your choice. Saracens have good Archers, CA, Camels and Siege.