Berber 25+2pop Knight Rush

Build Guide by lnz

'Age of Empires II Build -' + build.name

Build Overview

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Note: the number on the left indicates your current number of villagers. Don't know where this is?
3
Queue up Villagers

Queue up as many Villagers as you can in your Town Center

2 Houses

Two Villagers build one, one Villager builds the other

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    When finished, send them to Sheep

4-6
Sheep

Send your first six Villagers to Sheep

7-10
Lumber Camp

Send your 7th Villager to build a Lumber Camp

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    When finished, send them to Wood

4 on Wood

Send three more Villagers to collect Wood for four total lumberjacks.

11
Lure Boar

Send your 11th Villager to lure the nearest Boar

12-14
House

Send your 12th Villager to build a house

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    then to work on your Mill.

Mill

Send your 13th Villager to build a Mill next to your Berries

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    When finished, send them to Berries

3 on Berries

Send another Villagers to Berries for three total foragers.

15
Lure 2nd Boar

With your 15th Villager, lure your second Boar

16-17
+2 on Berries

Send two more Villagers to Berries for 5 total foragers.

18-20
+3 to Boar

Send three more villagers to collect Food from Boar under TC.

  • Once your 2nd Boar depletes:

7 Hunters → Sheep

After your 2nd Boar is finished, continue on Sheep with 7 Villagers.

  • Once your 2nd Boar depletes:

4 Hunters → Mill on Deer

Pull off 4 Hunters from under TC and send them to build a mill on your deer patch; proceed to hunt deer.

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    This build works with both a 3-deer and a 4-deer patch.

21-22
+2 to Wood

Send two more Villagers to collect Wood

23-24
Gold Mining Camp

Send your next Villager to build a Mining Camp next to your Gold

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    When finished, send them to Gold

2 on Gold

Send your last Villager to mine Gold for 2 total gold miners.

Loom

Research Loom in your Town Center

Queue Feudal Age

11:20 will be our ideal time for reaching the Feudal Age.

  • While advancing:

House and Barracks

Shortly after clicking up, pull off a shepherd to build a House and a Barracks.

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    Start building the House at 39% to Feudal for perfect timing!

  • While advancing, about 60% to Feudal:

Your last Sheep will run out.

Send your Shepherds to the following resources:

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    2 → Wood on your Lumber Camp

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    1 → Gold

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    3 → Wood on stragglers

6
5
4 (deer)
6
2
1

Feudal Age

24
Stable

Build a Stable with your Barracks builder.

Blacksmith

Build a Blacksmith with a Villager from stragglers.

  • Once 100 wood becomes avaible:

2nd Lumber Camp

Send your Villagers from straggler trees to build a second Lumber Camp.

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    When finished, send them to Wood

25-26
+2 to Gold

Send your two Feudal Age Villagers to mine Gold.

Queue Castle Age

Our ideal Castle Age uptime will be 14:50.

2 Feudal Builders → 2nd Lumber Camp

Send your two builders to Wood on your second Lumber Camp.

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    When finished, send them to Wood

  • While advancing, whenever 60 wood becomes available:

↑ ~7 Farms

Build 7-8 farms whenever wood becomes avaible. Use your Deer Hunters and Foragers once they fall idle. You can also pull off some Villagers off your 1st Lumber Camp. The numbers below are just an example.

  • As soon as 100 food becomes available:

Double-Bit Axe

Research Double-Bit Axe in a Lumber Camp. Prioritize this over adding an extra Farm.

  • Once your have ~7 Farms, save up some wood for:

2nd Stable

Build a second Stable with a Berry or Wood Villager. Also add 1-2 more Houses.

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    For perfect timing, start building at the Stable 73% to Castle Age.

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    After starting the buildings, continue to add more Farms!

Bloodlines

Research Bloodlines in your first Stable.

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    If you start it before 73% it should finish before Castle Age.

3
7
6+4
5
1

Castle Age

26
Knights!

Queue Knights in both Stables. Keep them queued as resources come in.

27-34
+5 to Gold

Add another 5 Villagers to Gold. 10 on Gold is enough to sustain two Berber Stables producing Knights.

↑16 on Farms ↓8 on Wood

Keep sending Villagers from Wood to Farms. You'll need 16 Farmers to keep your TC and Stables producing.

16
4+4
10

34+
Your call!

Builds ends here! You have the necessary economy to keep two Stables and one TC producing non-stop. It is up to you whether you want to add economy or military from here!